Warriors:Armies Of The Night - PREVIEW

The RPG is coming. Leave your ideas here as to what you would like to see in a forum-based RPG!

Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 5:50 pm

added a screen of "the warriors club house"

in the club house you can talk to other warriors

flirt with mercy

speak to cochise

ask swan to tell a story from the past

or get a room (for a price) and sleep in the warriors club house
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Re: Warriors:Armies Of The Night - PREVIEW

Postby stevo2k6 » Tue Jul 24, 2007 5:50 pm

i cant wait to test it out !!!
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 5:53 pm

the first few versions i warn EVERYONE will be buggy and parts of it will be "non warriors" beacuse some of the old Ye Old times LORDS stuff will carry over untill i can figure out how to re script this


here is a picture of the scripting im working on


Image


so its gonna take some time and will feature some bugs

but...i hope to have a BETA version out soon
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 6:18 pm

added a screen shot of the warlords training school

at the bottom it says "your master is halder"

im trying to change it to "your warlord is rembrant"


also


list me your warriors

1-9

worst to best


those will be your teachers


+ 3 others who ar eunnammed as of now
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Ajax_41 » Tue Jul 24, 2007 6:19 pm

will players be able to beat those who have just a little more stats than them,or is it totally depending on stats?
Kartoon wrote:
list me your warriors

1-9

worst to best



1.Rembrandt
2.Fox
3.Cochise
4.Vermin
5.Cowboy
6.Snow
7.Ajax
8.Swan
9.Cleon

(someone will get mad at me for that ;))
Last edited by Ajax_41 on Tue Jul 24, 2007 6:24 pm, edited 1 time in total.
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 6:28 pm

its all good, imma look at every list people make me, when setting it up
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 8:36 pm

added a 2nd screen of the warrior training

i had to edit the file with a hex editor

if anyone knows how to HEX edit good, PLEASE contact me

i have never done it...its very hard...i can only edit words with a word thats the same ammount of letters...

so...its making things very hard if somone knows a way i can do it diffrent please let me know...changing just those couple of things took me forever
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Swan 1979 » Tue Jul 24, 2007 9:10 pm

1.Rembrandt
2.Fox
3.Cowboy
4.Vermin
5.Snow
6.Cochise
7.Ajax
8.Swan
9.Cleon
Image
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Tue Jul 24, 2007 9:29 pm

final update today

im BEEEEAT lol


here are some screens of fighting with your warlord trainer

right now his name is halder but it will be a warrior name (likely rembrant) when this is all done

also his weapon will be changed to a more warrior related one

screen 09 - trying to fight your warlord before your ready to

screen 10 - starting a rumble with your warlord (to raise levels from lv.1 to lv.2 etc)

screen 11 - beating your current warlord

screen 12 - is a screen that if you lose to your warlord (or are not ready to fight him) will show if you try to fight him again in 1 day

screen 13 - added the URL to the front menu of the game


enjoy...this is taking a crazy ammount of work...and i need to go back to real life work soon, so...im not sure how much more ill be doing but it will get done and beta version will go up just keep in mind when you play it....that it will still have parts from the orginal game untill i can figure out how to change it all, if even possible
Last edited by Kartoon on Tue Jul 24, 2007 9:36 pm, edited 1 time in total.
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Re: Warriors:Armies Of The Night - PREVIEW

Postby papa arnold » Wed Jul 25, 2007 12:49 pm

1:rembrandt

2:the fox

3:cowboy

4:vermin

5:cochise

6:snow

7:swan

8:ajax

9:cleon
[url=http://imageshack.us][img]http://img223.imageshack.us/img223/6373/20255849yq4.jpg[/img][/url]AND THATS THE BOTTOM LINE BECAUSE PAPA ARNOLD SAYS SO!!!!!
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Wed Jul 25, 2007 1:06 pm

added Screen shot of the bank

prettyy basic

keep money there, withdraw money send money

money is gnna be important in this game

its how you buy weapons and armor, also how you buy a room at the club house and other things
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Wed Jul 25, 2007 1:12 pm

i need some ideas


theres a part in the game where you can buy a horse

and iw ould just make this a car

but your horse can be killed in battle....your car was killed in a fight?


hmm


also a horse can bring you to a hangout inside the city


any ideas who's hangout it should be? who do you think is tight enough with the warriors that they would accept them coming to there turf and club house as guest?
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Oxygen » Wed Jul 25, 2007 1:20 pm

I geuss your car should be able to be smashed in gang fights or something.

Something that I got off of another gang RPG site, you should be able to make your own 'gang pages' it looks like your making a post, but it is a long page that your gang choose backround colors, font types, everything that anyone can see. It says rules of the gang, members and affiliates, 'businesses' that you take care of,anything you want. You just need to know basic HTML, or just use the buttons over the smiley faces on the post page. It's basicly like a mini web page for your gang.
We're gonna make it back. We came this far and we're gonna make it the rest of the way!
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Wed Jul 25, 2007 1:27 pm

for all you guys that do FAN FICTIONS! make sure to check out the RPG section over in the FF....you could have a chance for your story to be featured!!!!!!!!
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Re: Warriors:Armies Of The Night - PREVIEW

Postby Kartoon » Wed Jul 25, 2007 1:49 pm

added some shots of speaking with swan....


part of it still says "seth able" but that should (i hope) be changed to SWAN
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